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	<title>Black&#38;White™ &#187; UCD</title>
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	<description>Explorations in Between</description>
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		<title>Anatomy of a Noob &#8211; Why your Mom Sucks at Computers</title>
		<link>http://000fff.org/anatomy-of-a-noob-why-your-mom-suck-at-computers/</link>
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		<pubDate>Tue, 22 Jun 2010 19:26:23 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Philosophy]]></category>
		<category><![CDATA[Metaphors]]></category>
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		<category><![CDATA[UX]]></category>
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		<description><![CDATA[The words metaphor and intuitive are often used in UX. They are the metrics we use to judge the quality of a solution. But is this quality really as universal as we might like to believe? Let me introduce you to my mom. (Insert random &#8220;yo&#8217; momma&#8221; joke here) Some years ago I needed a [...]]]></description>
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		<title>Getting to the Customer &#8211; Why Everything You Think about User-Centred Design is Wrong</title>
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		<pubDate>Tue, 24 Nov 2009 12:55:59 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Innovation]]></category>
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		<description><![CDATA[Let me ask you a question. If you had an idea for a new hammer and you wanted to test it, which of the following ways do you think would yield you the most valuable feedback? I am guessing most of you would choose #4. After all, getting a feel for the hammer requires the [...]]]></description>
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