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	<title>Black&#38;White™</title>
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	<description>Explorations in Between</description>
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		<title>One Aggregator to Rule them All &#8211; or how to think like Facebook and Twitter</title>
		<link>http://000fff.org/how-to-think-like-facebook-and-twitter/</link>
		<comments>http://000fff.org/how-to-think-like-facebook-and-twitter/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 13:17:41 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Philosophy]]></category>
		<category><![CDATA[Information Theory]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Products&Services]]></category>
		<category><![CDATA[Digital Ecosystem]]></category>
		<category><![CDATA[Social Networks]]></category>

		<guid isPermaLink="false">http://000fff.org/?p=1261</guid>
		<description><![CDATA[Facebook and Twitter seems to be unbeatable and companies are feeling the pressure to establish themselves in the social space to get a piece of the traffic pie. But is the price of traffic really worth the trade-off? Whether you&#8217;re a newspaper, publicly traded on the stock exchange, small start-up, governmental organization or an NGO [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Anatomy of a Noob &#8211; Why your Mom Sucks at Computers</title>
		<link>http://000fff.org/anatomy-of-a-noob-why-your-mom-suck-at-computers/</link>
		<comments>http://000fff.org/anatomy-of-a-noob-why-your-mom-suck-at-computers/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 19:26:23 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Philosophy]]></category>
		<category><![CDATA[Metaphors]]></category>
		<category><![CDATA[Products&Services]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[UCD]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Tip]]></category>

		<guid isPermaLink="false">http://000fff.org/?p=840</guid>
		<description><![CDATA[The words metaphor and intuitive are often used in UX. They are the metrics we use to judge the quality of a solution. But is this quality really as universal as we might like to believe? Let me introduce you to my mom. (Insert random &#8220;yo&#8217; momma&#8221; joke here) Some years ago I needed a [...]]]></description>
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		<slash:comments>38</slash:comments>
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		<title>The Ghost Protocol &#8211; Digital Identity for Immortals</title>
		<link>http://000fff.org/the-ghost-protocol-digital-identity-for-immortals/</link>
		<comments>http://000fff.org/the-ghost-protocol-digital-identity-for-immortals/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 14:53:55 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Philosophy]]></category>
		<category><![CDATA[Information Theory]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Metaphors]]></category>
		<category><![CDATA[Digital Ecosystem]]></category>
		<category><![CDATA[Ecosystem]]></category>
		<category><![CDATA[Process]]></category>

		<guid isPermaLink="false">http://000fff.org/?p=742</guid>
		<description><![CDATA[I admit that I am not the superstitious type. Superstitions have never resonated with me as my mind simply doesn&#8217;t grasp the idea of something unnatural. It is, therefore, with some reluctance that I use words like &#8216;ghost&#8217; and &#8216;immortals&#8217; here. However, they are useful to explain my thoughts on digital identity for reasons which [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<title>Design Discussion Principles &#8211; How to get your client to love your design</title>
		<link>http://000fff.org/design-discussion-principles-how-to-get-your-client-to-love-your-design/</link>
		<comments>http://000fff.org/design-discussion-principles-how-to-get-your-client-to-love-your-design/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 13:28:00 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Metaphors]]></category>
		<category><![CDATA[Process]]></category>
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		<category><![CDATA[Tip]]></category>

		<guid isPermaLink="false">http://000fff.org/?p=656</guid>
		<description><![CDATA[I&#8217;m going to share with you a few of my principles to get clients to approve a design. As many designers know, discussing design with clients can be one of the most challenging aspects of a client relationship. Every designer has experienced the frustration of watching helplessly as their design is deconstructed, only to have [...]]]></description>
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		<slash:comments>13</slash:comments>
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		<title>The Power of Digital Ecosystems</title>
		<link>http://000fff.org/the-power-of-digital-ecoystems/</link>
		<comments>http://000fff.org/the-power-of-digital-ecoystems/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 13:24:03 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Philosophy]]></category>
		<category><![CDATA[Information Theory]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Digital Ecosystem]]></category>
		<category><![CDATA[Ecosystem]]></category>

		<guid isPermaLink="false">http://000fff.org/?p=552</guid>
		<description><![CDATA[When Sony introduced the PlayStation in 1994, it wasn’t at all obvious that they would be successful. Nintendo and Sega were already in fierce competition and, although their arena was the 16-bit market, they were much more experienced in selling consoles and games. One of the features that was radically different with the PlayStation was [...]]]></description>
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		<slash:comments>19</slash:comments>
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		<title>Developers are from Mars, Designers from Venus &#8211; A question of metaphors</title>
		<link>http://000fff.org/developers-are-from-mars-designers-from-venus-a-question-of-metaphors/</link>
		<comments>http://000fff.org/developers-are-from-mars-designers-from-venus-a-question-of-metaphors/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 21:24:32 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Metaphors]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://000fff.org/?p=483</guid>
		<description><![CDATA[Next to the relationship between man and woman, there’s probably no two groups of people who understand each other less than designers and developers. Yet there is very little literature about the subject and surprisingly very little debate. Why this problem get so little attention isn&#8217;t easy to answer but 5 years after having co-founded [...]]]></description>
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		<slash:comments>14</slash:comments>
		</item>
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		<title>Mr. Brand Manager&#8230;tear down this wall! &#8211; Re-branding Branding</title>
		<link>http://000fff.org/mr-brand-manager-tear-down-this-wall/</link>
		<comments>http://000fff.org/mr-brand-manager-tear-down-this-wall/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 15:47:23 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Products&Services]]></category>
		<category><![CDATA[Product Design]]></category>

		<guid isPermaLink="false">http://000fff.org/?p=359</guid>
		<description><![CDATA[We must evolve our understanding of branding. Too long have companies and their agencies been treating values as if they are merely words to play around with. In this next decade, brands will be judged on their ability to be what they claim they are. But before I get into what that mean, let&#8217;s take [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Slaves of the feed &#8211; This is not the realtime we&#8217;ve been looking for</title>
		<link>http://000fff.org/slaves-of-the-feed-this-is-not-the-realtime-weve-been-looking-for/</link>
		<comments>http://000fff.org/slaves-of-the-feed-this-is-not-the-realtime-weve-been-looking-for/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 10:21:43 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Digital Philosophy]]></category>
		<category><![CDATA[Information Theory]]></category>

		<guid isPermaLink="false">http://000fff.org/?p=326</guid>
		<description><![CDATA[Let’s start with what most people probably can agree. Information is accumulating online. The amount of available information is increasing at an exponential rate, some say it doubles every second year. This mean that any illusion of being able to stay up to date with everything that is going on is utopian and has been [...]]]></description>
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		<slash:comments>112</slash:comments>
		</item>
		<item>
		<title>Getting to the Customer &#8211; Why Everything You Think about User-Centred Design is Wrong</title>
		<link>http://000fff.org/getting-to-the-customer-why-everything-you-think-about-user-centred-design-is-wrong/</link>
		<comments>http://000fff.org/getting-to-the-customer-why-everything-you-think-about-user-centred-design-is-wrong/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 12:55:59 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Products&Services]]></category>
		<category><![CDATA[UCD]]></category>

		<guid isPermaLink="false">http://000fff.org/?p=256</guid>
		<description><![CDATA[Let me ask you a question. If you had an idea for a new hammer and you wanted to test it, which of the following ways do you think would yield you the most valuable feedback? I am guessing most of you would choose #4. After all, getting a feel for the hammer requires the [...]]]></description>
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		<slash:comments>46</slash:comments>
		</item>
		<item>
		<title>A simple model for innovation</title>
		<link>http://000fff.org/a-simple-model-for-innovation/</link>
		<comments>http://000fff.org/a-simple-model-for-innovation/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 12:09:58 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Products&Services]]></category>
		<category><![CDATA[Product Design]]></category>

		<guid isPermaLink="false">http://000fff.org/?p=197</guid>
		<description><![CDATA[Finding the next big thing is probably one of the biggest challenges in the world of startups. Countless companies, entrepreneurs and VC’s spend a considerable amount of time plus money figuring out where and what to invest in. Yet often the game changers seem to be coming out of nothing and from unexpected areas. Is [...]]]></description>
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		<slash:comments>9</slash:comments>
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