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	<title>Black&#38;White™ &#187; Ecosystem</title>
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	<description>Explorations in Between</description>
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		<title>The Ghost Protocol &#8211; Digital Identity for Immortals</title>
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		<pubDate>Thu, 29 Apr 2010 14:53:55 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Philosophy]]></category>
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		<description><![CDATA[I admit that I am not the superstitious type. Superstitions have never resonated with me as my mind simply doesn&#8217;t grasp the idea of something unnatural. It is, therefore, with some reluctance that I use words like &#8216;ghost&#8217; and &#8216;immortals&#8217; here. However, they are useful to explain my thoughts on digital identity for reasons which [...]]]></description>
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		<title>The Power of Digital Ecosystems</title>
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		<pubDate>Tue, 02 Mar 2010 13:24:03 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Philosophy]]></category>
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		<category><![CDATA[Digital Ecosystem]]></category>
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		<description><![CDATA[When Sony introduced the PlayStation in 1994, it wasn’t at all obvious that they would be successful. Nintendo and Sega were already in fierce competition and, although their arena was the 16-bit market, they were much more experienced in selling consoles and games. One of the features that was radically different with the PlayStation was [...]]]></description>
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