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		<title>Design Discussion Principles &#8211; How to get your client to love your design</title>
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		<pubDate>Tue, 09 Mar 2010 13:28:00 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
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		<description><![CDATA[I&#8217;m going to share with you a few of my principles to get clients to approve a design. As many designers know, discussing design with clients can be one of the most challenging aspects of a client relationship. Every designer has experienced the frustration of watching helplessly as their design is deconstructed, only to have [...]]]></description>
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		<title>The Power of Digital Ecosystems</title>
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		<pubDate>Tue, 02 Mar 2010 13:24:03 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
				<category><![CDATA[Design]]></category>
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		<description><![CDATA[When Sony introduced the PlayStation in 1994, it wasn’t at all obvious that they would be successful. Nintendo and Sega were already in fierce competition and, although their arena was the 16-bit market, they were much more experienced in selling consoles and games. One of the features that was radically different with the PlayStation was [...]]]></description>
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		<title>Developers are from Mars, Designers from Venus &#8211; A question of metaphors</title>
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		<pubDate>Sat, 30 Jan 2010 21:24:32 +0000</pubDate>
		<dc:creator>Thomas Petersen</dc:creator>
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		<description><![CDATA[Next to the relationship between man and woman, there’s probably no two groups of people who understand each other less than designers and developers. Yet there is very little literature about the subject and surprisingly very little debate. Why this problem get so little attention isn&#8217;t easy to answer but 5 years after having co-founded [...]]]></description>
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