Anatomy of a Noob – Why your Mom Sucks at Computers

Posted: June 22nd, 2010 | Author: Thomas Petersen | View Comments

The words metaphor and intuitive are often used in UX. They are the metrics we use to judge the quality of a solution. But is this quality really as universal as we might like to believe?

Let me introduce you to my mom. (Insert random “yo’ momma” joke here)

Some years ago I needed a file from my parents’ computer sent to me. I called my mom (my dad wasn’t home) and asked her to send the file. As my mom isn’t the most avid user,  I knew I would have to guide her through the process. No biggie, I thought.

The conversation went like this:

Me: OK, so you go to the desktop and open the mail client.
Mom: I am at the desk.
Me: No, not the desk, the desktop on the computer.
Mom: Where is that?
Me: Click on the little icon on the bottom of the screen next to where it says “Start.”
Mom: Internet Explorer?
Me: No, the next one.
Mom: Which button do I push?
Me: The left one.
Mom: Nothing happens.
Me: What do you mean nothing happens?
Mom: Well, a small window pops up. Is that the desktop?
Me: No, you are right-clicking. You need to click the left button.
Mom: But I am!

We go back an forth for several minutes, with me trying to convince her that she is, in fact, pushing the right (wrong!) button. Then, suddenly:

Mom: Oops! Everything just disappeared and now there are only small  icons. What did I do wrong?
Me: No, that’s it! You did it right. That’s the desktop.
Mom: OK, but I pressed the right button.
Me: Hmm…weird. Well, anyway, open your mail clientthat’s the icon I showed you, and double-click the left button.
Mom: OK, but nothing happens. That little box pops up again.
Me: Mom, I am telling you, you are clicking the right-hand button. You need to click the left one.
Mom: But I am! It’s just really difficult.
Me: What do you mean difficult? You just double-click the left button!
Mom: I know, but this is not behaving like it used to.
Me: What do you mean?
Mom: When I go up, it goes down, and it’s really difficult to double-click with my thumbs.

(Short confusion, followed by blink of light bulb flashing on.)

Me: Ahh!

Of course, now I realized what was going on. She had the mouse upside down!

I talked to my dad later that night and found out what had happened.

Instead of the mouse cord going behind the desk and into the back of the computer, it was plugged in at the front of the desk, into the USB port on the front of the computer. The mouse had been pulled around but she didn’t intuitively get that. She thought that this was how it had been before, and that she just didn’t quite understand. Mind you, she had used a computer before.

My mom is not stupid, yet she was unable to do some of the most basic tasks in navigating a computer. She is certainly not the only one. The latest Facebook glitch (read the comments) made it painfully obvious that there are many other people who might use computers but lack the holistic insights of the digital natives.

Metaphors as a tool for intuition.

In UX we often ask ourselves whether our design is intuitive, i.e., can the user figure out how to do the things we want them to do on their own by the visual clues and design patterns we provide?

We go to great lengths to ensure easy understanding. We make the button look like something you can press. We always make sure that the navigation is prominent and follows certain nomenclature. We use desktop as a reference, windows, pull-downs, accordions, etc. We call them metaphors, but very seldom do we question whether those metaphors are as intuitive and universally understood as we assume.

In the case of my mom, there is obviously little connection between the physical desktop and its digital counterpart. To her, the metaphors we use are nothing more than words—words that get lost in the stress of trying to navigate through an environment she doesn’t really understand.

To my mom, there is no connection between the top bars in MS Word and Outlook. The convention of almost always having File – Edit – View – Help, wrap around the functionality of any given application is completely lost on her.

And my mom is not the only one. There are millions of people who can’t find their way around a computer unless they are told specifically what to do. The second they step off the well-known paths, they are, quite literally, lost. This was made rather obvious when hordes of Facebook users complained about the new log-in procedure.

I have often compared the experience of the noob with dropping a geek into the wilderness of the African savanna with the wrong map.

As non-natives, we are forced to try to follow the map and instructions we are given of this strange and unknown area. As long as the map matches the territory we are fine. But if the map is wrong, what do we do? There are no metaphors from the urban jungle that we can take and apply. The map doesn’t prepare us for what we meet on our way.

The environment is completely alien and we fail to navigate it intuitively.  Not because we are stupid, mind you. We simply lack the experience of a native.

What separates digital natives from non-natives is that the former understand computers holistically. Whatever the digital natives encounter, they can typically quickly figure out what to do by nature of having a better understanding of the environment.

Noobs in the digital space don’t understand things holistically. They barely understand the basics. They lack any cognitive surplus to provide themselves with an overview of the environment they interact with.

Which brings me to three observations:

Intuition is learned.
Something is intuitive not because it’s universally understood but because we have learned the meaning of it from a holistic point of view. This requires lots and lots of experience and, for that matter, trial and error.

Metaphors are only meaningful in retrospect.
Don’t count on the physical-looking button to be intuitive just because it’s a metaphor from real life. Once you tell someone what a specific element means, they will most probably understand it, but not because of the metaphor itself.

There are no Bablefish in UX
Designing products and services is like speaking French. Not everyone understands it. Comprenez-vous? The noob might pick up a word here and there, but they aren’t, by any metrics, comfortable with participating in the conversation.

This all leads to the following conclusion:

Intuitive interaction is for experts, not for noobs
Understanding something intuitively really means that you understand it holistically. If you understand it holistically, you can fill in the gaps. This doesn’t mean you shouldn’t make your design intuitive or improve on it—not at all. Just understand that you are doing it for the natives, not for the noobs.

So let’s stop obsessing over whether something is intuitive and start obsessing over whether it’s understandable. That is going to be the topic of my next post.

Let me know what you think.

Note #1: As always HackerNews has some great comments with regards to my article.


Filed under: Design, Digital Philosophy, Metaphors, Products&Services, Tips, UCD, UX | Tags: , , , , , |
  • Jacob Winther Johansen
    Talk to any Customer Service clerks if they recognize that problem of guiding people through the phone blindly. I was so surprised of the amount of people who use the google search bar instead of typing in the web address line. It seemed like short-cuts on the keyboard was the way around that issue - could we learn anything from that? Simplicity? However, when the computers are going to be all touch screen, then that solution is eradicated and the UX people need to step it up once again.
  • What? Nobody brought up the old "Mac computers have only one mouse button" argument yet?
    Even if you hold the mouse the wrong way, there wouldn't be a chance to open the context menu by accident. I find that limitation is a great tool to enhance user experience.

    And yes: I'm aware that even the Magic Mouse can do a Right-Click. But I wouldn't enable that for my parents.
  • I am not saying intuitive interaction should be designed for experts only. What I am saying is that you can't use the same intuitive design patterns and metaphors for noobs.
  • Good introductory anecdote that reminds me of one of my own, telling someone over the phone to "close a window" and "get out" (of an application), followed by the sound of a physical window being closed and my listener leaving. I think these examples highlight the different knowledge that all users have and that we have to be aware of in designing tech.

    Because of this role that knowledge plays, I do not agree with that interactions that enable intuitive engagement should be designed for experts only, newbies could also approach the interaction with all or parts of the required knowledge. They could've acquired it in another context, or another system- or another life? :)

    Although I believe that enabling intuitive interactions should be overall goals for design, I think it is more about contexts that are more appropriate for "purely" intuitive: self-serve applications are good examples (ATM, self check-in kiosks), that require quick occasional interaction and allow for minimal training.
  • Find telling them to press the windows button + d is the easiest way to get them to the desktop

    I installed logmein onto their computer and just remote desktop whenever they need help
  • recover data
    Hi,
    Computer operating is not an easy task for our parents. We find it easy because we have learnt it a lot. And we use it regularly. But think for a situation when we did not know it. Most of the guys learn computer in the age 20-21. So, they also find it difficult at that time. So, we should not make joke of our parents.
    Thanks
    Regards
    Data Recovery Software
  • Thomas Petersen
    Computers are not just tools. Some of the applications that run on computers are tools, but the computer itself is a platform. A platform from where all sorts of things can be created from games, to art, to tools, to services, to music and so on.
  • Chui
    A bit more gratitude would be in order here. She's spent more hours ironing than with a mouse. The cord on the iron was perfectly fine running behind the iron.
  • celo
    Dude. I don't mean to troll, but... Computers are tools. People that don't know how to use tools are a completely different problem. We design interfaces to make computers effective tools, not to eradicate ignorance. Some of the principles of Ix Design are based on catering to human instincts and expected responses. Your user needs to have a minimum amount of understanding of the tool. For example, I maybe an ignorant on cooking utensils, or sewing equipment, or penmanship (or any other skills that your mother may be well versed in, and I don't mean to belittle her skills in any way). I would do a poor job at any of those. Your mom would not. Tools require learning, practice, and some degree of internalization. Don't underestimate your mom, or your users for that matter. Interfaces should be designed for human beings, not stupid users.
  • I have had that same chat with my mom. The problem is they do not wish to learn. I quickly learned to install team viewer and remote desktop so I can just do it my self.
blog comments powered by Disqus